What Wins in App A/B Tests? Data from 80 Paywall, Onboarding and Retention Tests

Most published mobile app A/B test results are wins: 70 of the 80 subscription-app tests in our database (88%) report a winner, and 61 of 71 paywall tests do.

That number says more about what gets published than about how often app tests succeed.

Across the wins, the typical reported lift is about +50% on trial starts, +18% on conversion to paid and +20% on ARPU or proceeds per user.

Below is how we counted, where the wins cluster, and why you shouldn't expect your own win rate to look like this.

Method and sample

We counted every test in the app section of LiftArchive as of November 2026: 80 experiments on paywalls, onboarding and retention flows.

Each one is credited to the app, consultant or tool vendor that ran or published it.

You can browse them all on the app tests hub.

  • Sources: 41 tests come from RevenueCat's blog and case studies, 31 from Superwall, and 8 from AppHud, Purchasely, Kovalee, an indie founder's blog and posts on X.
  • Evidence type: 49 are clean A/B tests, 7 are multivariate tests, 13 are bundled tests (several changes shipped together) and 11 are before/after comparisons with no concurrent control.
  • Surfaces: 71 paywall tests, 7 onboarding tests and 2 retention tests.
  • Metrics: whatever the source reported. That ranges from trial start rate and install-to-paid conversion to ARPU, proceeds per user, LTV and revenue.

The brief for this page expected around 140 tests, including App Store and Google Play listing tests.

We haven't extracted store-listing experiments yet, so this page covers in-app tests only.

Most sources also don't give consistent test dates, so we don't split results by year.

Win, loss and flat split

Of the 80 tests, 70 are recorded as wins and 10 as losses.

None is recorded as flat. That is almost the reverse of what large experimentation programs report.

So "what percentage of app A/B tests win?" has two answers.

Among tests that get written up, about 9 in 10. Among all tests an app team runs, likely closer to 1 in 3 or less, if app tests behave like the web and product tests above.

We have no unpublished app data to prove that, so treat it as a working assumption.

The win rate holds up a little better when you look only at the strongest evidence.

Among the 49 clean A/B tests, 40 won and 9 lost (82%).

All 13 bundled tests and 10 of 11 before/after comparisons are wins, which is what you would expect from designs that can't separate the change from seasonality or other launches.

Many "wins" are trade-offs

At least seven of the 70 wins lost on the first metric people check and won on revenue.

These are the most useful results in the set, because they show why a single conversion number can mislead.

The reverse happens too. Slopes replaced its paywall with a one-tap trial card and got +25% trial starts, but trial-to-paid stayed about the same.

A trial-start win only pays off if those trials convert.

Typical lift by metric

We grouped the wins that report a clear percentage lift by metric and took the median, leaving out tests where the metric is ambiguous or covers only one plan tier.

These medians describe published wins, not what an average test will deliver.

MetricWins with a clear liftRangeMedian
Trial starts / install-to-trial9+7% to about +400%+50%
Conversion to paid (install-to-paid, trial-to-paid)8+8% to over +50%+18%
ARPU / proceeds per user17+8.3% to +80%+20%
Paywall conversion rate14+1% to +190%+50%
Install conversion rate (store listing)0Not yet in the databasen/a

The pattern matters more than the exact medians.

Lifts shrink as you move down the funnel.

Getting more people to start a trial is easy.

Getting more of them to pay is harder, and lifting revenue per user by a fifth is a strong result.

Some examples from each row:

If you plan a test around a +50% lift, you will mostly be disappointed.

Size your test to detect a realistic effect: see our guide to the minimum detectable effect, and compare your own trial numbers with our app trial conversion benchmarks.

Win rate by surface

SurfaceTestsWonLostPublished win rate
Paywall71611086%
Onboarding770100%
Retention220100%
Store listing0--Not yet counted

Every loss in the set is a paywall test.

That doesn't mean onboarding tests always win. Paywall tests make up 89% of the sample, and the two biggest sources sell paywall tooling, so paywall losses are the ones most likely to be written up as lessons.

The onboarding wins are mostly long or personalized flows.

ASL Bloom's goal-based onboarding, built with Applica, reported +15% trial conversion, +12% ARPU and +18% 30-day retention.

Lose It! tested a longer onboarding and saw trial start rate rise by double digits.

The two retention tests are both offers. Unscripted's reactivation trial offer drove over +240% trial starts, and Lose It!'s in-app message offers brought in about 10x more money.

With two tests, that is a lead worth testing, not a rate.

Win rate by element

Tests carry one or more element tags, so the rows overlap.

Five tests (mostly web checkout experiments) have no element tag.

ElementTestsWonLostPublished win rate
Paywall design2624292%
Free trials2423196%
Plans and plan mix1814478%
Pricing1615194%
Discounts108280%
Paywall timing990100%
Freemium limits86275%
Onboarding quizzes440100%

Paywall timing is the only element with nine or more tests and no losses.

Showing the paywall earlier, often before or during onboarding, keeps winning.

Rootd moved its paywall to the start of onboarding and reported 5x revenue, though that was a before/after comparison.

Plan mix has the most losses, and the results conflict.

Mojo made yearly the only default plan and gained 15-20 percentage points in yearly share, while Stardust's yearly-only paywall lost on both conversion and proceeds per user.

The same idea can win in one app and lose in another.

Trial length is more consistent. Zumba's move from 14 to 7 days won, and a wellness app's 14-day trial, tested by Daphne Tideman against 7 days, got slightly more trial starts but fewer paid conversions.

In both tests the shorter trial came out ahead.

Hard paywalls and forced offers account for several losses.

BoldVoice's paywall with no dismiss button and its unclosable discount both raised trial starts, but refunds rose by more than the gain.

Limits: vendor publication bias

Read every number on this page with these caveats in mind:

  • Vendors publish wins. 72 of the 80 tests come from RevenueCat and Superwall, which sell subscription and paywall tools. Their case studies are vendor-reported, and a customer story about a failed test is rare marketing.
  • Losses are published as lessons. The 10 losses we have mostly appear in "what we learned" posts. That makes them useful, but it doesn't make the 88% win rate real.
  • No flat results. In large programs, flat is the most common outcome. Our set has none, which tells you inconclusive app tests almost never get written up.
  • Weak designs inflate wins. Bundled and before/after tests won 23 of 24 times. Without a concurrent control, a seasonal bump or a new ad campaign can look like a paywall win.
  • Mixed metrics. Sources pick the metric that tells the story. A test may "win" on trial starts while paid conversion stays flat, as Slopes found.
  • Few significance details. Most write-ups don't report sample sizes or confidence levels. Our guide to statistical significance explains what to look for before you trust a lift.

Use this data to choose what to test and how to measure it.

Don't use it to forecast your results. If you have run an app test, win or lose, you can submit it to the archive.

Losses and flat results are the ones we need most.

Questions

What percentage of app A/B tests win?

Among published subscription-app tests in LiftArchive, 70 of 80 (88%) report a win, and 40 of 49 clean A/B tests do (82%).

Published tests skew toward wins. Large experimentation programs at Microsoft and Optimizely customers report that roughly a third or fewer of tested ideas improve their target metric.

What is a typical lift in a winning paywall test?

Among published wins, the median lift is about +50% on trial starts and paywall conversion, +18% on conversion to paid and +20% on ARPU or proceeds per user. Lifts get smaller further down the funnel.

Which app paywall elements win most often?

In our data, paywall timing (9 of 9) and free trial changes (23 of 24) have the highest published win rates.

Plan mix has the most losses (4 of 18), and yearly-only paywalls have both won and lost in different apps.

Can a paywall test win even if conversion drops?

Yes. BuyBye's 50% higher yearly price cut conversions by 19% and raised proceeds per user by 25%, and Zumba's web checkout cut immediate conversions by 25% and raised LTV by 17%.

Judge paywall tests on revenue per user, not conversion alone.

Why are published mobile app A/B test results mostly wins?

Most come from tool vendors' case studies, which favor successes.

Flat tests are rarely written up, and bundled or before/after tests lack a true control, so they make changes look better than they are.